This development is evident from the many game center that keeps popping up, especially those providing online game services. Not without reason that online games are becoming increasingly widespread and loved, because the online facility allowing a game can be played by more than 100 people together at one time.
"The business of online gaming in the country still large, due to Indonesia's economy growing at over 6% year on year. The magnitude of this potential market to provide support to Megaxus to exist, "said Eva Mulawati, Managing Director of PT. Megaxus Infotech in the launch of the game "Heroes of Atarsia 'in Senayan City, Jakarta.
"(Even) the number of online gamers in Indonesia increased between 5% to 10% annually, mainly due to the rapid development of Internet infrastructure," he added.
The influx of online gaming to Indonesia had just occurred in 2001 with the entry of Nexia Online. Since then, a variety of games of each genre such as action, sports, until the RPG (Role-Playing Game) continue to emerge
The game becomes a lifestyle.
Consequently, it is undeniable that the game has become a lifestyle of its own. Start of the game on Facebook, offline games (PC, PlayStation, mobile), as well as online gaming (PC and mobile) often played by the people of Indonesia. Community-based community game also appear. As a result, the gaming industry became increasingly competitive."The gaming industry in Indonesia is rampant and competitive with the market potential is enormous," said Eva. "Currently the game has become a lifestyle," he continued.
"Hopefully, the development of the gaming industry can gain the attention and support of government, because the gaming industry is very potential in enhancing the country's economy," please Eva.
Game industry, an increasingly lucrative business.
According to Megaxus, throughout the year 2013, the gaming industry in Indonesia has increased by 35% from the previous year, with revenues of US $ 190 million, and there are more than 25 million online game players (about 80% via PC and then 20% on mobile devices) ,Trends game.
Although until now the games that are played through the PC still more crowded than the mobile, but according to predictions Megaxus, mobile games will be popular and become a trend. If true, then the gaming industry in Indonesia should start making a game based smartphones from now."The industry will be the next game to mobile, because the penetration is very fast, especially in the year 2014," said Eva.
Meanwhile, when asked whether Megaxus also will create a mobile version of the game, Wida Handoyo, Marketing Manager PT. Megaxus Infotech said, "Yes definitely, we are planning to create a mobile game, but we still can not tell for sure, games such as what and when to release."
Thank you for reading this article. Written and posted by Bambang Sunarno. sunarnobambang86@gmail.com
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https://plus.google.com/105319704331231770941.
name: Bambang Sunarno.
http://www.primadonablog.blogspot.com/2016/01/a-lucrative-business.html
Published Date: January 6, 2016 at 16:23
Tag : A lucrative business.
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